'Zine Shocks and Stares Nick Parish called on me for a chat when he was up in Oxford t'other day, and very nice it was to see him too. The conversation fairly predictably started on the twin subjects of music and boomerangs, but soon turned to the subject of bourses. I had thought some days ago about how fine a game where shares based on 'zines currently available and the concept of 'zines getting prices which go up and down and can be compared against one another would be, However, I wasn't sure if this idea was at all original. TurboNick said that he thought rules for such a game had been printed in ZEEBY, but the problems were so apparent that the game had never actually been tried. Naturally I was intrigued to know what the problems were; simply the Zine Poll was seen as too unpredictable and it would be too hard to follow zines' progresses throughout the game. It soon became apparent that I had misunderstood just how bourse games worked, or rather, the way in which players accrued Victory Points in them. By happy accident, the way I had thought VPs were allocated may be more appropriate for a game based on the progress of 'zines (though less appropriate than standard bourse rules for a game based on the progress of countries in a Dip game). Hence this is not a bourse as such, and in fact is a completely different game with a completely different name. This isn't a gamestart as such, merely rules for discussion. Should people feel these rules would make for a good game, I might start one at some point in the future (heh, maybe after my exams when a break in service is not looming). OMR would be a good zine to run such a game in, with its high circulation and strong hobby news placing it as a zine fairly central to the hobby already. 1. The shares in this game represent 'zines and will be named after them. The list of shares in the game will be drawn from Mission From God and 'Zine Poll results. It may not be exhaustive. Each share will be given a starting price of one pound. 2. Each player shall start with one thousand shares of each type and ten thousand pounds in game cash. 3. Each turn, players buy shares from a central pool with an unlimited supply of each share, and can sell up to 500 of each of the different types of share that they own. No going into debt or fractional shares. 4. After all player transactions, each share in turn changes price. Each type will be considered in turn. The total number of shares of that type bought that turn less the total number of shares of that type sold that turn shall be calculated, this figure divided by 100 and rounded to the nearest integer; that number of pence shall be added to the value of that share. For example, if 750 shares in OMR are bought and 1310 shares in OMR are sold in one turn, this results in a net purchase of -560 shares and a consequent fall in price of the OMR share by six pence. Up to this point, I believe the rules are pretty much the same as that of a bourse. The next rule, about allocation of VPs, is different. Attention! 5. Every turn each player receives Victory Points according to the total cash value of their shares and cash held after prices have changed. Each player must attempt to maximise the value of their portfolio each turn. The last turn shall be announced in advance, and may be announced to be worth double points. The player with the highest total of VPs accumulated over the game after the last turn wins the game. Ties are broken randomly. The game, as it stands, has shares' values based purely on a random walk as there is nothing to drive the market and make playerv irrationally purchase or sell certain shares. Nothing makev any one share a better buy than any other share at the moment - the winner would be the one who can best predict the shares' random walks. I propose one of these two methods to drive the market: 6. This is suitable for a relatively short game running from the start of a year to the end of that year's 'Zine Poll. As well as price changes driven by the market, share prices would arbitrarily change according to the zines' performances in 'zine awards (the 'zine poll winning zine's share instantly doubling and so on). Some schedule would be announced in advance based on how many 'zine polls, Gladys awards etc. there would be and how worthwhile success in them was felt to be. 7. This is suitable for a longer (several years) game. The only way a share's price could change other than purchase and sale would be were that 'zine to fold (either officially or by not appearing for, say, 6 months), when its value goes to zero permanently. 'Zines expected to run and run and not fold would be more valuable; worries about zines' futures would hit prices.