CHOICE + (rules and gamestart) It's Choice, but with the rules slightly tweaked (just because I can and because I think it'll improve the game). Please pay particular care to things marked with *s, as these are the tweaks I have made. 1. Every turn five fair six-sided dice are rolled. Each player splits the five dice into two pairs of dice and the fifth die is the reject die. 2. The point totals are added together in the dice pairs to provide two numbers between 2 and 12. The reject die will be between 1 and 6. 3. Each player builds up a tally of how many times they have made each number as a pair, and how many times each number has appeared as reject. 4. A player cannot nominate more than 3 different numbers between 1 and 6 as reject numbers. If you have used 1, 2 and 3 as reject dice in the past you must use one of those as your reject die every turn. If no dice rolled on a turn are one of your three numbers used as reject dice, on that turn you pick two pairs as normal and do not reject a die at all. 5. Should you pick a number to be rejected and it is that number's eighth appearance as reject die, your choices that turn register as usual, but your game ends. Players' games' may end at different times. 6. Once your game ends, you will be scored upon how many times you made each number using a pair of dice. Each number made exactly zero or five times scores zero. Each number made at least once but no more than four times scores -200. Each number made six or more times scores thus: MADE SIX TIMES 1x base value NUMBER(S) BASE VALUE MADE SEVEN TIMES 2x base value 7 30 MADE EIGHT TIMES 3x base value 6 and 8 40 MADE NINE TIMES 4x base value 5 and 9 50 MADE TEN TIMES 5x base value 4 and 10 60 MADE MORE THAN TEN TIMES 3 and 11 * 80 * 5x base value 2 and 12 * 120 * 7. Every issue, two sets of five dice will be rolled. In return, you should split both sets of five into a set of two pairs and a reject die. You could split 1,2,3,4,5 and 2,3,4,5,6 into 1+2=3, 3+4=7 and reject 5 and 2+5=7, 3+6=9 and reject 4. Send your orders to me before each deadline. 8. * Should you not issue orders for sets of dice in the turn they are * * printed, you can do so later. However because you have had the benefit * * of seeing what later dice will be, you are fined 50 points per issue * * late you send your orders in. You may voluntarily wait, say, five * * issues before sending any sets of orders in so you can base your orders * * on having seen ten sets of dice and not two, but you would be fined * * 200 points in that instance. Any player may play up to three times in * * this game with different sets of allocations; for instance, you might * * play two from the start, one concentrating on making low pairs and the * * other high pairs, and the third starting in the 9th issue of the game * * being fined 400 points but with information about what numbers come up. * To sign up for this game, send me your allocations for these sets of numbers. TURN ONE: 1,5,5,5,6. TURN TWO: 1,2,4,4,6. You don't need to specify your reject dice in advance; the two (which could be the same one twice) you use this time will be two and the third will be the third one you use later. T H E D E A D P O O L Players each submit names of three people pretty much in the public eye in Britain alive today. The first one of the people named to die after the game begins wins the game for the player who nominated them. The people have to be humans (though nominating famous aging racehorses was a stylish move) and have to be at least enough in the public eye that their death will be well publicised. I've never played this game before. I've never seen it played myself. I've never even seen the movie from which it's supposed to have come. However someone told me about it once, and I thought it sounded like a laugh, albeit in bad taste. Just the ideal thing to run in my subzine, really. This game needs a prize fund. If you want to take part, send me a list of three names strictly before the next deadline and one pound. (Mark Stretch will deduct this from your account and send it to me to save you the hassle if you ask him clearly to do so.) The winner scoops the pool. The game will not start until 1997; anyone dying before 23:59:59 on Friday 31st December 1996 is disqualified for jumping the gun, but orders must be in well before that; strictly by the next deadline (you can't wait and see who gets sick).