Weren't computer game magazines so much better in the good old days? "The good old days" here refers to a period from about 1984 to perhaps 1988; the eight-bit machines were going strong, you could, quite literally, buy a top new game and still have change from a tenner, and for poor buggers like me there were a stream of 2.99 games coming out faster than you could say "those Darling brothers are on the box cover AGAIN". Ah, glorious days. Multiload-filled, colour-clashing, BEEP-command, cover-mounted tape halcyon days. Yes, I was a Spectrum man. Still am to this day. So, for me, instead of reading DolchstoB and Greatest Hits and Boojum and Bruce (yes, I am cribbing wildly from T2W3 here) my, in effect, zines of choice were Sinclair User and Crash. (Your Sinclair was for the gutless, tasteless and clueless who preferred early pre-postmodern wackiness to good hard content.) The computer magazines were thick with quality journalism whose standards I have to keep myself from applying to zines still today and all were fat with reviews; twenty, thirty, forty of them every issue. I wanted to be a computer magazine reviewer - life would be an unending stream of new games, and I would differentiate between 53% clunkers and 84% steamers. Little did I know how unusited I was for writing to deadlines. Now I have a game to review, before the rest of the country has got their greasy hands on it. Literally, you read it here first. Let me savour the moment, please (though half a page is probably a little too savoury, ahem). You Don't Know Jack, by Berkeley Systems, has been out in the States in three or four forms for at least thirty months now, and it has been a mildly critically acclaimed perennially steady, if unremarkable, seller. A version with UK content and accents at long last is due soon; I traded 11 hours of game show tapes with Ed Stash in Whitehall, PA for his beta-test CDs from this April of the new game. I think the Britishness was lost on him. YDKJ is a computer game designed for PCs running Windows 95 that is a fictional game show with a distinctly ballsy attitude. Like Channel 5's 100% the host is never seen on screen and he acts principally as narrator, though all the questions and answers appear as text on the screen also. Before and after the show the presentation has voices of fictional staff working on the show, with lots of "you'd-have-thought-they-were-in-"jokes at just the right level. The graphics of the outfit are no great shakes; the animation is acceptably smooth, but it's obvious that you buy the game for the soundtrack and the questions. There are apparently 800 questions each with perhaps 30 seconds of low-fi but perfectly clear and good quality sound track stored on the one CD for each one - the question and responses for each answer chosen. The basic format is that players alternately choose subjects (often designed to mislead, often full of innuendo, smut and Viz-esque single-and-a- bit entendres) and questions with four possible answers come up on screen. The first player to press their buzzer key then picks one of the four and gains "money" (points) if they're right, losing "money" if they're wrong. The subject matter is a mix of high culture and pop culture - really, all sorts of rubbish, varying throughout the entire spectrum of difficulty and obscurity, but laced with the same highly in-yer-face attitude throughout. The questions often feature unashamedly disgusting and/or bodily topics, and the narrator isn't above calling you all the names under the sun if you get questions wrong. I think one of my friends was convinced this game was a winner from the moment it called him a twat. His computer has never done that to him before. On top of that there are three or four different little types of question that pop up from time to time to add variety; "can you remember?" gives four clues of decreasing obscurity to a person or thing, the look and listen carefully questions are as you would expect, the "DIS OR DAT" round asks you to split seven items into two categories (painter or pasta? Disease or Bond movie title?) in thirty seconds; the infamous Gibberish Question often announces itself as a Flickerpiss Nosescum, and you have to perform the same rhyme-the-phrase-syllable-by-syllable operation as quickly as possible to decode the line of rubbish, and the Jack Attack that ends the game is a very high-adrenalin fast-reflexes test of your ability not to panic as much as anything else. And there's a lot more to it, too. All good "clean" fun. An excellent computer game even for those who don't normally play computer games or enjoy quizzes, but I'm not sure I'll be playing it more than occasionally in more than three months' time, and I really couldn't recommend it for those whose attitude to cursing and obscenity was more, ahem, cultured than that of, say, Jim Hardy. However, for, say, occasional tournaments at housecons, it's a perfect game; until the appeal runs out I can see lots of people wanting owners of this game to get it out for the lads.