аЯрЁБс>ўџ ўџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџ§џџџўџџџўџџџ  ўџџџўџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџRoot Entryџџџџџџџџ РF@*l‘tтМ€WordDocumentџџџџџџџџ #CompObjџџџџџџџџџџџџ^џџџџџџџџџџџџўџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџver by such a distance that you don't feel disappointed. Very solid, a lot of effort involved, but never in danger of being as great as the original. I suspect its main role was as a profitable placeholder for a trilogy-ender (shades of Back To The Future?) and it succeeds in that admirably. Other attractions of the local fourteen-screen multiplex are that it has the uniquely jolly exercise-bike-cum-flight-simulator arcade game Prop Cycle whose sheer novelty, winsomeness and cut-scene at the end of level two (which features the cheery mantra by which I live my life) have sucked pounds out of my purse like no other arcade game ever (you'll not be surprised to know I've completely lost the knack at it, though) and adverts before the film provided by Pearl & Dean with that little anthem to introduce them. As Tesco say, every little helps. The other major recent discovery that our family made is that the more powerful computers get, the weirder the errors are that they make. This one comes from the local Safeway supermarket in Linthorpe village. There is a large fruit and veg section within the store; you collect your fruit and veg and place it in bags; these bags are weighed at the checkout and the cost of the fruit or veg added to the running total of the bill. The checkout assistant has to look up the cost-per-kilo on a chart and type it in. The Safeway computers decided to declare that any item of fruit or veg that, after weighing, cost exactly 30p, was not potatoes or carrots or bananas or whatever was in the bag but, instead, a savoy cabbage; specifically, a savoy cabbage costing 59p. You've heard of the Millennium bug? Well, this must be the Cabbage bug. I observed this unexpected entry come up on the checkout display and the cashier said "Oh yeah, it's been doing this all day"; we were not charged the extra 29p, but it took a degree of fiddling, back-tracking and have-to-get-the-manager-over to sort it out. Amazing! (It can probably be attributed to human error, though - it's easy to see how pressing a button to say "buying fruit-and-veg" with the number 30 indicated, might be meant to signify "buying savoy cabbage", not a different button which would signify a purchase of 30p. The more buttons there are, the easier it is to press the wrong one.) яJKLckY Z [ g ’ tuv‰—$%&БЛ  PQRSTUІЇїјљѕёэщхснйдаЬШФПЛЗГЏЊІЂžš•‘Œˆ„€|xtplhd]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]^a ]a U]a ]a ]a ]a ]a U]a ]a ]a ]a ]a U]a ]a ]a ]a ]a U]a ]a ]a ]a ]a ]a ]a ]a ]a  U]^a %яKZ u%QRSTЇјљєяъхрлжбЬЧТ№№№№№№№№№№№№ мЅe#Р яј# ,"l,"l"" " ЊE("ь"˜"Tю"E MS Sans Serif Symbol ArialTimes New RomanChris Dickson On The Game (and other films) Since last GIT, I have been to the cinema twice. This is unusual for me; I have a very low attention span at times and watch few films. On average, I probably go to the cinema between 3 and 5 times a year, often as a good focal point for a meeting with a friend from out of town. (This works well if we both don't drink; "Where shall we go? How about the pictures?" - and a good chat over overpriced junk food in Burger King afterwards.) One film was particularly good, the other was disappointing. Which would you like first, the good news or the bad news? The disappointment was The Game. It's only been out a week and a bit, but I wouldn't be surprised if the theme of it enticed more than a few of you to go and see it too. It concerns a rich Investment Banker who has a brother who decides to get him an unusual birthday present, the services of a firm who specialise in analysing people and creating games to complement the lives of the players. A very believable and quite desirable premise. However the game that is created for our hero is one of persecution from myriad different sources and the meat of the movie is a series of three or four extended chase scenes featuring multiple attempts on the life of the protagonist. All well and good; it isn't established that the main character is a superhero, so while you'd expect James Bond to cruise from situation to situation with his customary sharp wit and sharp clothes, you are kept guessing as to just what is going on. Indeed, the whole of the first 90% of the film is to do with finding out what's going on, pumping a fairly entertaining amount of confusion on top of all the paranoia . An explanation behind the truth of the film is offered, then a couple of scenes later a second. Then the truth is revealed, and, for me, it's the weakest part of the film, on par with "And then I woke up and found it had all been a dream" stories that would be written at the age of eight. It asks you to swallow a little too much for a happily-ever-after ending for my liking; to say more would be to, er, give the game away. It's a shame that, for a film which relies so much on its story, the ending is woeful, and, for me, spoils the whole thing. However, DipSoc-secretary-after-me and arbiter-of-good-taste Phil Hannay thought it was "brilliant", so you might like it. Your Mileage May Vary, as they say. The joy was Austin Powers: International Man of Mystery. This was another film discussed among DipSoc members; Dan Lester thought it was fantastic, I concurred and Dave Percik observed that we were the only two people he knew who liked it. Sums it up, really - if you have the same sense of humour as Dan and myself then you may crease up with hilarity. This is odd, as Dan Lester and I have completely different senses of humour. Anyway, there's rather less to tell you about in the way of plot and substance, the film being a triumph of style. It's an unashamed spoof of the secret agent genre with Mike Myers (Wayne from Wayne's World, for those as hard of thinking as me when it comes to cinemology) playing the secret agent of the title, a refugee of London in the Swingin' Sixties, with clothes, vocabulary, attitude and manners to boot. His foil is Liz Hurley playing a modern British secret agent. That's all you need to worry about plot-wise. The film lurches from gag to gag loosely interspersed with clips of Powers' sixties-style band which bear no relevance to the film whatsoever but are terrifically funny being so irrelevant. All the gags in the film are low-brow, rude, undemanding, highly sexist and gratuitious, yet the humour is "adult teenage" rather than childish (as per the Jim Carrey/Beavis-and-Butthead axis) and I thoroughly loved it. The catchphrase quotient is enjoyably high and I giggled my way through from start to finish. I haven't enjoyed a film so much in years. (If you have seen the film yourself, feel free to be worried.) A while back I saw The Lost World and found it most notable for being accurately summed up by two ten-year-olds on Newsround who awarded it seven-and-a-half out of ten. For what it's worth, it takes a long time to get going, but once it does, it's pleasantly long and has a couple of nice twists at the end. Crucially, the special effects are not just the best ever of their sort but the best eяјяј џџџџџџџџ9K@ёџNormala "A@ђџЁ"Default Paragraph Fontаџ@ўџ џџџџ РFMicrosoft Word 6.0 Document MSWordDocє9Вq