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Password 3.2 ??? ??? ??? ??? Password 3.3 ??? ??? ??? ??? Password 3.4 (Password 3.1) (Password 3.2) (Password 3.3) (Password 3.4) Guess Super PW 3 (7 pts.) BATCH 4: Bird ??? ??? ??? Guess password 4.1 (4 pts.) ??? ??? ??? ??? Password 4.2 ??? ??? ??? ??? Password 4.3 ??? ??? ??? ??? Password 4.4 (Password 4.1) (Password 4.2) (Password 4.3) (Password 4.4) Guess Super PW 4 (7 pts.) BONUS: (Super PW 1) (Super PW 2) (Super PW 3) (Super PW 4) Guess meta password (8 pts.) DERSTYZШЩ./ЙКТ&'(  RSВГxyЕ Ж — ˜ c d  ћїёьчслзгЯЫЧУПЛЖВ­ЉЅЁ™•‘‰…}yuqmiea]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a U]a ]a U]a ]a ]a ]a ]a ]a ]a ]a ]a  U]^a  U]^a U]a U]a  U]^a ]a ]a %  з и ›œz{|}~‹Œ•Ÿ ЁЉЊЎЏАДЕЖМНОЪЫмнхћїѓяычуплзбЬЧСМЖАЉЄŸš•‹†|wrmg`Z U]^a  UV]^a  UV]a V]a V]a V]a V]a V]a V]a V]a V]a V]a V]a V]a V]a  UV]^a  U]^a  U]^a U]a  U]^a U]a U]a  U]^a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a !хцьэюёђѓіїјћќ§ #$%()*-./;<=>ABCFљѕёэщхснйебЭЩФПКЕБ­ЉЅЁ™•‘‰…€|xtplhd]a ]a ]a ]a ]a ]a ]a U]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a U]a U]a U]a U]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a  U]^a %FGHKLMPQR^_`adefijknopstu‚ƒ„’“ЁЂАБПРйкћїѓяычупкжвЮЪЦТОКЖВЎЊІЂž™•‘‰…}yuqmhd]a U]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a U]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a U]a ]a ]a ]a ]a ]a ]a ]a ]a &ктучшщьэюёђѓіїј #$%()*6789<=>љѓяычуплзгЯЫЧУОЙДЏЋЇЃŸ›—“‹‡ƒzvrnjfb]a ]a ]a ]a ]a ]a U]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a U]a U]a U]a U]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a  U]^a  U]^a %>ABCFGHKLMYZ[\_`adefijknop|}~ŽœЋЌКЛдћїѓяычуплжвЮЪЦТОКЖВЎЊІЂžš•‘‰…}yuqmidU]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a U]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a ]a U]a ]a ]a ]a ]a ]a ]a ]a ]a ]a &мЅe#Р )3$,2l,2l22 2 Њ[(2ь2˜2Tю2  [ MS Sans Serif Symbol ArialTimes New RomanTimes New RomanIt's more than Password, it's more than Super Password, it's... META PASSWORD RULES 1. Meta Password is a seven-turn postal word-association/clue-solving game for an unlimited number of players. 2. The aim of the game is to earn points by solving passwords, super passwords and the meta password. 3. All the passwords (including the super and meta passwords) in the game will be names of places, things and people and are not restricted to one word. Cryptic clues will be given to each password, which you try and guess. 4. For each password, four clues will be given of decreasing obscurity. Each clue will relate to the password. Every turn you may make one guess at each password in play. Example: Clue 1: song, clue 2: zine, clue 3: Oxford, clue 4: stretch-mark; the password is One Man's Rubbish. A good password will be very difficult to guess from one clue, difficult to guess from two clues, easy to guess from three clues and should be obvious when all four clues are revealed. Don't assume my password setting is good. 5. You score four points for guessing a password after seeing one clue; three points two clues, two points three clues and one point four clues. 6. Sixteen (ordinary) passwords will be set in four batches of four. Each password in a batch is a clue to that batch's super password in exactly the same fashion as before. So you must use the solved passwords as clues to solve the super passwords. Likewise, the four super passwords are clues to the meta password. 7. On turn one, only the first clue to the first password in each batch will be shown. Solving the super password for a batch at this stage earns seven points (and is miraculous). Solving the meta password earns eight points. 8. On turn two, the second clue to the first password in each batch and the first clue to the second password in each batch are revealed. Solving the super password for a batch now only earns six points. 9. On turn three, the third clue to the first password in each batch, the second clue to the second password in each batch and the first clue to the third password in each batch are revealed. The super passwords earn five points each. Solving the meta password at any point still earns eight points. 10. On each successive turn, the first available unrevealed clue for each password is revealed and the values of the super passwords decrease by one point. Thus on the seventh turn, all four passwords in each batch will have four clues revealed and each super password will be worth only one point, but should be easy to solve. 11. Each turn, it will be revealed who has solved which password and the running total scores, but neither correct nor incorrect guesses as to any of the passwords will be revealed until the end. 12. Depending on my clue-writing ability and your clue-guessing ability, the winning score should be between around thirty and around sixty. However, if the winning score is exactly 47, everyone loses and I win myself. Ha. META PASSWORD GAME ONE: "Antics" EXAMPLE: Song Zine Oxford Stretch-mark One Man's Rubbish BATCH 1: Public ??? ??? ??? Guess password 1.1 (4 pts.) ??? ??? ??? ??? Password 1.2 ??? ??? ??? ??? Password 1.3 ??? ??? ??? ??? Password 1.4 (Password 1.1) (Password 1.2) (Password 1.3) (Password 1.4) Guess Super PW 1 (7 pts.) BATCH 2: Film ??? ??? ??? Guess password 2.1 (4 pts.) ??? ??? ??? ??? Password 2.2 ??? ??? ??? ??? Password 2.3 ??? ??? ??? ??? Password 2.4 (Password 2.1) (Password 2.2) (Password 2.3) (Password 2.4) Guess Super PW 2 (7 pts.) BATCH 3: University ??? ??? ??? 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