аЯрЁБс>ўџ ўџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџ§џџџўџџџўџџџ  ўџџџўџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџRoot Entryџџџџџџџџ РF`œЁqš Н€WordDocumentџџџџџџџџ #CompObjџџџџџџџџџџџџ^џџџџџџџџџџџџўџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџs in the hobby. failed to play chess, listened to the radio and watched television. Sadly it would seem that Channel 4's kung-fu film season has come to an end... Wonders never cease! I'm highly impressed by this completely unpredictable liking of yours; you somehow seem far too mild-mannered to be that way inclined. I've never watched a kung-fu film in my life, but for no good reason. The closest I've ever got is Suburban Commando and the like with Hulk Hogan. More about this next GIT, maybe. Lastly, your finish, to which there can be no reply: To finish with, here's a crossword clue you might find funny. "To be or not to be, that is the..." (11). Answer: aposiopesis. 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Another thing you could do to redress the balance slightly, is to rule that the borders between the hexes where NE touches NW and SE touches SW are impassable and cannot be moved through (even by mobiles and jumpers). Seems reasonable - and would restore rotational symmetry, in effect, between the NE/NW and SE/SW borders, having to go through one common-border hex to get from one to the other, which is the situation with the square grid as it is. If you're interested, you can try drawing the grid with hexes pointing along the East-West axis rather than the North-South axis. It leads to a shorter, fatter but functionally identical board. Strikes me as a good variant for landscape zines like GAME. Des Langford of Barnehurst included these comments in his letter: Regarding Laserquest: yes it's good fun. I have played it once. However it was spoilt a bit by the fact that the scoring system didn't work. We had no idea from the information given at the end who had hit who! Egregious. Either you were at a bad centre or were using very old equipment. Sorry about that! Also I feel a bit silly playing against kids & teenagers - most of whom are better than me (smaller and faster, you see). Consider the converse problem. I felt similarly out-of-place the first time I was at ManorCon and playing games against wisened board game veterans; I wouldn't knowingly approach hobby heroes for a year and some to come. However, a large part of laser games' appeal is their suitability for all ages. Incidentally, one of the team who won the Q-Zar (Quasar) world championship was aged 14. Now for a real man's game, I prefer paintball! You really feel the pellets when they hit you! Just because it hurts more doesn't, I feel, make it better; were this the case then Challenge TV's threatened imminent British incarnation of Endurance would be the most exciting game show in years, rather than a worrying contender for the "least edifying TV" award held by Noel Edmonds. It's brilliant fun, but has a few disadvantages: 1) it's expensive, 2) it takes a whole day and 3) it's hard to find people to play. I could cope with all of those. The biggest disadvantage to me, albeit based on hearsay evidence, is that some fields let people bring their own paint guns, rather than insisting everyone hires identical equipment. When being on the end of good play is painful, regular players need no extra assistance! I don't suppose any gamers play in the South East area, and want someone to join a team? I'm willing!! Should Toby's posse win the ManorCon Team Diplomacy again, what say we challenge them to, as you put it, a real man's game? I'll try anything once, apart from incest or Keble College macaroni... Lastly, this was in the first of two highly appreciated letters from Dave Percik in Oxford: I've been trying to set up a Diplomacy game in Queen's MCR. There are about 12 people interested, which was enough for a first game of considerable confusion... A couple of people got the hang of it quite quickly though. You're a trooper, Dave. It's surprising the number of people who do actually know how to play Diplomacy or Settlers of Catan, often learning it at university, who slip through the DipSoc net. In between times I have played pinball, One of these GITs I shall write about pinball. You are an accomplished player, Phil Hannay isn't bad, I'm mediocre but enjoy it. Any pinball wizards out there? I bet there are scores of fanЊ ЊЇџџџџџџџџ%K@ёџNormala "A@ђџЁ"Default Paragraph Fontаџ@ўџ џџџџ РFMicrosoft Word 6.0 Document MSWordDocє9Вq